About MetaLibrary

A library for kids who'd rather play than read.
A gamified AI English reading library that turns leveled readers into missions, rewards, character conversations, and daily reading habits.
1,204 readers · Pre-A1 to B2. Computer, tablet and phone. Minimum 10 students.
Read · speak · earnThe problem isn't the books. It's getting kids to read them.
Low regularity
Without a visible goal, the library is easy to leave behind.
Reading feels like another assignment
Missions and rewards show why the next book matters.
Too much follow-up
The dashboard reduces manual assignment, checking and reporting.
See why children keep coming back
The film shows reading, missions, rewards, personal space, post-reading activities and the teacher experience.
Watch the official film Structured enough for teachers
A game-like reading journey
Points, a personal space, completed books and missions make progress visible.
Readers for every stage
The path runs from phonics to extended reading at B2.
From reading to speaking
Audio, reading aloud and pronunciation feedback lead into post-reading activities.
Character conversations
Students answer in their own words or select a suggested response. The feature does not replace the teacher.
Every book leads to the next action
Personal library and rewards
Students see completed books, earned points and the next goals. They can decorate their own space, compare rankings and unlock new missions.
Recommendations matched to the student
MetaLibrary helps students choose books suited to their level and interests. A recommendation supports the start, while a mission shows the next step.
Reading moves into speaking
Vocabulary, audio and reading aloud lead into quizzes, spoken responses and character conversations.
Benefits for children, teachers, parents and schools
Children
See a mission, reward and personal library. Each book can lead to a quiz, speaking practice or conversation.
Teachers
Assign missions and review reading status, quiz results and class activity.
Parents
Visible work makes completed books and progress easier to discuss.
Schools
Connect lessons, school reading, home practice and class challenges.
From first sounds to independent reading
Examples for beginners include Smart Phonics Readers, Phonics Fun Readers and Little Sprout Readers.
Phonics readers and beginner-friendly stories.
Controlled stories with audio.
Longer stories, comics and a wider vocabulary.
Non-fiction, biographies, classics and extended reading.
Find. Listen. Own. Win.
Discover
Students receive book recommendations and missions.
Read & Listen
They read with audio, highlighted text and vocabulary support.
Speak & Interact
They read aloud, complete activities and talk with characters.
Track & Grow
Teachers monitor progress and assign the next missions.
See the features in action
MetaLibrary Introduction
A full tour of the student environment, reading and activities.
Book Curating
A guided conversation recommends titles based on level and preferences.
AI Role Play
Students choose a book and character, then answer freely or use a suggested response.
Friends
Students can visit friends' spaces and share the reading experience.
Magical Planet
The activity world connects reading with play, rewards and new goals.
One platform, several reading rhythms
Primary schools
Class missions, reading challenges and teacher dashboards support regular work.
English academies
A gamified reading programme adds visible student activity to regular classes.
At school
Use it for lessons, morning reading and school-wide challenges.
At home
Students can continue reading and earning rewards after class.
How it works in class
“The reward and ranking features motivate students to read and continue activities on their own. They participate actively without needing constant reminders.”
Elementary English Teacher, Korea“I can quickly check how much students have read through the dashboard, which makes follow-up and guidance much easier.”
Grade 5 Homeroom Teacher, Korea“Reading naturally flows into quizzes and speaking activities. Students keep reading consistently and become more comfortable using English expressions.”
Elementary English Teacher, KoreaAt school and after class
MetaLibrary runs in a browser on laptops, Chromebooks and desktop computers. It also supports iOS and Android.

Plan a mission and review class activity
The dashboard shows reading status, quiz results, progress and student activity. Teachers select books, set the mission period and create accounts in bulk.
Gross price per student access
Minimum order: 10 students. EUR pricing for European schools.
MetaLibrary
| Students | 6 months | 12 months · 2 months free |
|---|---|---|
| 10–49 | €45 | €75 |
| 50–99 | €38 | €63 |
| 100–199 | €34 | €56 |
| 200+ | €30 | €50 |
When MetaLibrary is the right choice
Choose MetaLibrary when you want to move students from books into action and give them more reasons to speak and return to the next mission.
Compare with e-Library
FAQ
What is the difference between MetaLibrary and e-Library?
Both have the same catalogue. MetaLibrary adds missions, rewards, rankings, speaking practice, pronunciation feedback and character conversations.
Is there a lot for teachers to manage?
The dashboard supports bulk account creation, mission assignment and progress checks.
Who is MetaLibrary designed for?
Mainly primary and lower-secondary English learners working from Pre-A1 to B2.
Does the character conversation replace a teacher?
No. It is an additional after-reading activity.
